
Multiplayer lobby screens now have Map Designer tab. Games in progress causing "Rejected by Host" error fixed. Reduced Phasic Transmissions supply bonus from 20% down to 15%. Phasic Transmissions research is now effective even at max fleet supply research. First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed. Game update rate change hooked to - and = buttons (singleplayer only). Shield Projection: radius of effect increased from 2500 to 5000. Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds. Ion Bolt: antimatter cost increased from 65 to 85 at all levels. Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels. Nano-Disassember: range increased from 4500 to 6000 at all levels. Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%. Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60%. Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level. Gravity Warhead: antimatter cost raised from 80 to 100 at all levels. Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels. Gravity Warhead: range decreased from 7000 to 6000 at all levels.

Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.

Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets. Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level. Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.

Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.

Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds. Later stage missions to destroy ships and structures have had their expiry times increased. Tutorials moving into bad states at random fixed. Ironclad has been working hard to make v1.02 available as soon as possible but we also have to finish testing.
